This webpage is just a location to provide windows binaries of my version of ALH. For details about what is new in this version of ALH and how to use it check the changelog and readme.
Configuration file for New Origins 3: ah.cfg (updated July 15 2021). Probably you can find a better config file at the New Origins website.
Mostly bugfixes, see the changes in the Changelog on github.
I have made changes to ALH which diverge from the original design of ALH. I added features which rely for a large part on details about how Atlantis works. One such component is the routeplanner, which can calculate how long it takes for a unit to travel from its current location to its destination. This takes properties of the terrain, roads and weather into account. It does not support the atlantis v5 'queued up' movement points yet. It can also create a move order with the fastest path to the destination for you, see the $move pseudocommand.
As ALH is now aware where units are going, as a convenience the destination hex will show the arriving units in the unit list at the bottom, with a yellow background color. You can issue orders to them, regardless of whether you have the departure or the arrival hex selected. Units which are leaving a hex have a blue color, and guards have a brown color. Note - a unit may need more than one turn to arrive at its destination. It will not show in hexes along the route.
If ALH knows how shafts are connected it can predict movements to the underworld. ALH learns this when one of your units travels through a shaft. If you know how shafts are connected and want to tell ALH this, you can use the connect shafts option from the menu.
Another major change is that new units, such as NEW 1, are no longer transient. They keep exisiting even after you select another hex to look at. Instead of typing the FORM X command in the orders for another unit, ALH does this for you. Right click on the unit which should create the new unit and select "Split". In the Split Unit dialog you can directly give items from the original unit to the new one and issue orders for the new unit. After splitting, you can select the new unit and modify its orders.
Another feature is the economy prediction. ALH is quite good at predicting how much silver a unit will have during the various phases when the turn runs. It will calculate how much silver a unit will tax for, its study costs, which units will share silver if you use the SHARE 1 flag, and whether a unit will have enough maintenance silver to survive the maintenance phase. You can activate these options in the Economy Menu; when you start ALH they are always off.
I welcome feedback, so you can leave me a message on discord @Zorky#3892 or erwin@bridgebar.nl.
Disclaimer: there will be some bugs, making a backup of your ALH files before running this version is always a good idea.
Microsoft Windows downloads (without python support): binaries
Readme on github.
Changelog on github.